Last Epoch: Analyzing the Impact of New Node Modifications
2025-03-24 03:16

In the latest official Last Epoch livestream, we were given a glimpse of the upcoming node changes, which will undoubtedly bring new vitality to the game. This article will organize and analyze these changes based on information from official forums, posts, videos, and livestreams, as well as some personal speculation. It is important to note that all data is based on the live server, and the node change marking method and the compensatory nature of the Guardian-related changes will be explained in detail in this article.
First, let's focus on Time Rewind, a skill that has undergone a complete rework, with its mechanics significantly altered. Now, Time Rewind has two-stage movement skills, the first stage being a teleport, and the second stage returning the character to the position before the first stage's movement. Node effects have also been adjusted accordingly, mainly revolving around forward jumps and backward retractions, providing various buffs or mechanic changes to the character. For example, gaining extreme speed through backward retraction or obtaining Fury through the second stage skill. More notably, the linkage nodes between "Time Rewind" and Devouring Orb allow players to pull back Devouring Orbs by moving forward, extend the duration of Devouring Orbs by moving backward, or restore the cooldown of Devouring Orbs by retracting backward, which will undoubtedly give birth to new Devouring Orb system gameplay.
Speaking of Devouring Orbs, their duration and cooldown have also been adjusted, and these values may be affected by cooldown scaling. In terms of node effects, players can now choose to consume existing Devouring Orbs within range to enhance the damage, range, and final damage increase of large Devouring Orbs, but at the same time reduce anomaly damage. This change has different benefit calculations in continuous hit damage and anomaly damage scenarios. In addition, there may be nodes that automatically release Devouring Orbs in the game, which will further enrich the gameplay of Devouring Orbs.
Mark of Hope has also undergone a slight rework, with its basic effect changed to automatically summoning a mark every two seconds. In terms of basic bonuses, it increases added damage and percentage health regeneration per second. The active activation effect allows players to consume all marks and gain shield value and damage reduction effects based on the number consumed. In terms of node changes, the speed of automatic mark generation has increased, and there may be nodes that convert it into a damaging spell. These changes make it easier for Guardians to obtain numerous buffs, such as RNC, added damage, ignite chance, Void Rest, block chance, and block effectiveness.
Revenge was originally a powerful skill, with its own damage reduction effect in the counterattack state, as well as other damage increase effects. In the new nodes, the auxiliary function of "Revenge" has been further strengthened, such as resistance shred resource conversion (fire resistance and void resistance), and Iron Blade trigger chance buff. Triggering Iron Blade also has a chance to summon Forge Weapons, providing new build ideas for Forge Weapons. In addition, after releasing Revenge, the damage of the next Void Cleave and Obliteration is also increased.
Javelin Throw is the skill that has been implicitly strengthened the most this time. The adjustment of node positions saves talent points, the damage coefficient has been increased, and lightning damage and shock value increase have been added. The Split node no longer conflicts with the Engineering Ballista node, and the unique spear dropped by the Rogue Mage may also obtain the Split effect. The Split effect mainly improves map clearing efficiency and does not improve single target output. The new nodes also allow players to apply weakness and physical resistance shred chance. The Engineering Ballista node has also been strengthened, with the number of projectiles increased and mana cost reduced. These changes have greatly improved Javelin Throw in both dot and direct damage gameplay.
Multistrike has no new information, but previously announced information indicates that it will undergo an effect rework to enhance single target output. The core damage increase node of "Judgment" has been adjusted, consuming 25% of the current mana after stacking full, and the final damage increase provided by each point of mana is doubled. This is essentially a reduction in mana cost and a compensatory enhancement for Conviction gameplay.
The previously announced node for Shield Throw to increase bounce times now has a prerequisite node (increasing cooldown). No cooldown nodes require more prerequisite points. The new node allows players to gain armor, RNC, and physical penetration buffs when the shield head hits, which can be stacked. Multiple layers of buffs can be stacked with a single shield head hit, possibly achieving full buff stacking with one shield head. These changes make Shield Throw a practical auxiliary skill, and physical builds can consider external hanging.
Information on Rend is scarce, with a previously revealed conversion node that converts Rend's base damage into void damage, and the node position has also been adjusted.
Starsong is a new Ranger-exclusive skill located in the Rain of Arrows position. Its skill mechanic is to shoot arrows, which hit enemies and then return to hit repeatedly. The ricochet chance mechanic is its core, with a base chance of 100%, and after each hit, a judgment is made, and if it is greater than 100%, it will definitely hit again. After each additional hit, the ricochet chance is multiplied by 80%. When it is lower than 100%, there is a chance to stop repeated hits. Numerical simulation shows that the guaranteed chance node mainly affects variance and increases the probability of high hit counts. The bottom right node allows players to gain buffs for each consecutive ricochet, providing a large amount of added damage, and the buff stack is only obtained through the highest single ricochet count, and this node is bound to the guaranteed chance node.
In summary, these changes in Last Epoch will undoubtedly bring new vitality to the game, and we look forward to experiencing the new gameplay brought by these changes on the live server.
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